Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Maya 2008 Character Modeling & Animation: Principles and Practices Review

Maya 2008 Character Modeling and Animation: Principles and Practices
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Maya 2008 Character Modeling & Animation: Principles and Practices ReviewThis is a great introductory book. I started it knowing little about Maya and it was easy to follow and engaging, giving a clear, detailed explanation of how to use the software while still challenging. I recommend it to any beginners and intermediate students.Maya 2008 Character Modeling & Animation: Principles and Practices Overview

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Prepare to Board Creating Story and Characters for Animated Features and Shorts Review

Prepare to Board Creating Story and Characters for Animated  Features and Shorts
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Prepare to Board Creating Story and Characters for Animated Features and Shorts Review"Prepare to Board" covers most pre-production aspects of an animation project, but focuses mostly on storyboarding and character design. This book does a better job on both these subjects than most other books can manage on just one.
A lot of storyboarding books out there focus on the live action or advertising methods where boards are used to illustrate an existing script a sell a rough concept to non-creative executives. The methods Nancy Beiman shows are far better suited to animation's use of storyboards to create the story itself.
Along with guidelines on how to increase the cinematic storytelling power of your boards, there are also plenty of tips on how to get that power across when presenting boards to others.
When it comes to character design, "Prepare to Board" is up there with Tom Bancroft's "Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels" as one of the few indispensable resources on the subject. All of her advice is aimed at making your character designs more functional for animation & storytelling (the most important asset of any character) as well as being unique individuals rather than stock characters.
The lessons Beiman shares in this book are exactly what you need to build a strong foundation for any animated project.Prepare to Board Creating Story and Characters for Animated Features and Shorts Overview

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Animated Performance: Bringing imaginary animal, human and fantasy characters to life (Required Reading Range) Review

Animated Performance: Bringing imaginary animal, human and fantasy characters to life (Required Reading Range)
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Animated Performance: Bringing imaginary animal, human and fantasy characters to life (Required Reading Range) ReviewThere are plenty of books written on character design, and there also plenty of books written on animation. What Nancy Beiman has done with her new book, "Animated Performance" is bridge these two aspects of animation production. This book shows that animation is more than just the technical aspects of timing, stretch & squash, walk cycles, etc (which have been covered in great detail by Tony White, Richard Williams, Preston Blair, and many others). Further, the book shows that character design doesn't just stop with the turnaround and the model sheet -- the true design of the character is shown in how it performs on the screen, otherwise it's just flat and mechanical.
The hefty volume is packed with detail and terrific, color artwork and delves deep into the art of bringing animated characters to life. What I like best about this book is that she spends a great deal of time focusing on non-human characters. Many other animation books focus on things like four-legged walks and similar topics for animals, but Nancy goes way beyond this and provides great instruction on making animals *perform*. And that's the real theme of the book -- performance! Not just acting, not just animating, but performing.
There are also lots of exercises so you can apply what you have learned. The best way to self-study is to draw draw and draw, and that's what these exercises get you doing, starting with a daily sketchbook and learning how to observe. The book is a large format and opens flat, so you can have out it on your lap or desk while drawing (the best way to study this book!)
This book applies to all animation styles, not just hand-drawn Disney-style animation -- the principles apply to 2D & 3D digital animation, stop-motion and cut-out animation, too. If you have the Richard Williams book, you need this one at your desk, too. Williams will teach you how to make your characters walk and run and stay on a bear, Beiman's book will teach you how to make your characters breathe and laugh or cry and make you care about them. Your animated characters will become memorable characters not with just what they say but what they *do*.Animated Performance: Bringing imaginary animal, human and fantasy characters to life (Required Reading Range) Overview

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